Magic for muggles

One of my goals with this game was to create a kid friendly magic system. Simple without the dark occult elements associated with witchcraft. Magic in the game falls into two categories. The first being an inborn talent, much like the powers of a comic book superhero. The second type requires a magic wand but is not covered in the Player’s Guide. The use of wands and magic words is left to be discovered during the course of the game. It can be part of the adventure or can be omitted if it is something you are not comfortable with. I grew up during the Dungeon’s and Dragon’s “satanic panic” in the 1980s and wanted to be sure this game did not have elements that are associated with devil worship or the occult.

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