Tabletop vs Parlour Game

One of the goals of the game is for the rules to be simple enough to allow free-form narrative. I prefer a system where rule decisions can be made on the fly. A system that can resolve situations quickly yet still be complex enough to be enjoyable. The commonly used tables can be quickly accessed on the narrator screen. To play, the narrator will rarely need to consult the guides. All that is needed are the map, room descriptions (provided with each episode), a pair of dice and a notepad for tracking health during combat. I have tried to make it possible to play without sitting around a large table.

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